AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in Sweden: Q1 2025 Performance
Explore the performance of the top 5 slime games on iOS in Sweden during Q1 2025, including trends in downloads, revenue, and active users.
In the first quarter of 2025, the top slime games on iOS in Sweden demonstrated varied performance trends. Data from Sensor Tower provides insights into downloads, revenue, and active user metrics for these popular apps.
PlaySlime: Slime Simulator Game saw its weekly revenue fluctuate, starting at approximately $489 and ending the quarter around $424. Downloads started at 641 and decreased to 371 by the end of March. Active users remained relatively stable, hovering around the 5K mark throughout the quarter.
My Talking Slimy: Slime Cat 3D experienced a modest increase in weekly revenue, peaking at $77 in early February. Downloads were minimal, with a slight uptick mid-quarter, reaching a maximum of 36. Active users showed a gradual decline from 192 to 154.
Bruno - My Talking Slime Pet started with a revenue of $112, declining to zero by March. Downloads were low, peaking at 96 in early January and dropping significantly thereafter. Active users decreased from 1.9K to 1.4K over the quarter.
Slime Pet: ASMR Virtual Friend showed a varied revenue trend, peaking at $67 at the close of 2024 and ending at $27. Downloads saw an early spike to 84 but dropped to zero by March.
Joy Slime: Stress Relief &ASMR maintained a steady revenue flow, averaging around $28 weekly. However, downloads were negligible, with only one recorded instance at the end of January.
These insights from Sensor Tower highlight the dynamic nature of the gaming market, particularly within the slime game category on iOS in Sweden. For more detailed analytics, Sensor Tower provides comprehensive data and trends.